Keep track of every branch, every choice, and every playthrough in your favourite gamebooks. Works with Fighting Fantasy, Choose Your Own Adventure, Lone Wolf, and anything else that uses numbered sections. Supports multiple users and multiple books per account.
When you first arrive — whether you're logged in or not — the screen is divided into three panels side by side.
A public wall showing all the books, anthologies, and series in the tracker. Click any cover to see its details.
anthology or series to filter by typeHidden feature: Press Ctrl+Y to adjust cover-title font size, toggle bold text, and hide Cyrillic covers.
Shows what everyone's been up to over the last 30 days. You don't need an account to read it.
| Event | What it means |
|---|---|
| user created / added book | A new book was added to the library |
| user created / added series | A series was created or added |
| user began run N of book | Someone started a new playthrough |
| user won / lost / died in book | A playthrough ended |
| user won book for the first time | First ever victory in that book |
| user won in all books of series / anthology | Every book in a collection completed |
| user discovered / visited every section of book | Reached 100% mapping or 100% visiting |
| user reached level N | Someone levelled up |
| user joined | A new player registered |
This is either the login form or your books list, depending on whether you're signed in.
Each side panel has a ‹ / › button on its inner edge to fold it away. The feed has a ▴ / ▾ tab at the top. Your side panel preferences are saved to your account; the feed's collapsed-or-open state only lasts for the current session.
| Shortcut | Action |
|---|---|
| Ctrl+X | Hide or restore all three panels |
| F1 | Open the Cheat Sheet |
| Ctrl+Y | Cover-title settings (font size, bold, hide Cyrillic) |
| Ctrl+B | Choose a background — all public covers or just your own |
Keyboard shortcuts (play area):
| Shortcut | Action |
|---|---|
| I | Open / close the Inventory panel (not while typing in a text field) |
| C | Open / close the Character Sheet (not while typing in a text field) |
| Ctrl+X | Hide or restore all play-area side panels at once |
A Stats button sits in the header, visible to everyone including visitors who haven't registered. Clicking it opens a window with live numbers for the whole platform, grouped into sections:
| Section | What's shown |
|---|---|
| Players | Registered players, authors, contributors, public profiles, players with avatars, locked accounts |
| Books | Unique books in the system, total copies across all players' libraries, public/private split, unique authors, average sections per book |
| Sections | Total, mapped, and discovered sections; how many books have been fully visited and fully discovered |
| Gameplay | Total, active, and finished playthroughs; wins, deaths, and battle deaths with percentages |
| XP & Progression | Total XP earned; platform level; average player level; total level-up events |
| Gold Coins & Shop | Coins earned, spent, and currently in circulation; total upgrades purchased broken down by type (heartbeat XP, undo slots, fast travel slots, XP boost %) |
| Forum | Categories, threads (locked/pinned), live posts, deleted posts |
Not ready to create an account? Click Demo (next to the User Guide button on the landing page) to try everything straight away.
On first launch you will see the Login screen.
Your session is remembered in the browser. Click Log out on the books screen to sign out.
After logging in you land on the Books screen. Each book card shows a progress bar for sections you've visited. The bar turns green once you've visited every section.
New accounts include a Demo Book — a fully mapped 50-section example with completed playthroughs, notes, and priorities. Delete it any time.
| Button | What it does |
|---|---|
| Open | Go into the tracker for that book |
| ✎ | Edit the book details (name, sections, identifiers, cover). Greyed out for books you didn't create. |
| ✕ | Delete the book and your progress (asks for confirmation). Doesn't affect other users. |
Click Create Book. As you type the name, a dropdown suggests books already in the system — selecting one fills in all the details automatically and changes the button to Add to library.
Leave any optional fields blank and fill them in later using ✎.
A stash is a personal folder for tidying up your books list. Click Create Stash, give it a name, and add any mix of books, anthologies, and series to it.
Use Edit Stash on the stash header to rename it or change its contents later.
The screen is split into two areas:
The sidebar can be collapsed using the › button on its right edge, giving the map the full screen width. Click ‹ to expand it again.
If the book has a PDF and you've been given access (or you're an admin), a small PDF link appears next to the book title at the top of the sidebar. Clicking it opens the PDF in a new browser tab.
A current run path strip is pinned above the graph, showing the sequence of sections visited so far. Click the ▾ button on the right of the header to collapse or expand it.
A Legend panel sits in the top-right corner of the graph area. Click its header (or the ▾ button) to collapse or expand it.
Below the Play Together / User Guide / Notebook buttons is a compact Player XP panel showing your live level, title, XP bar, and boost while you play. It updates immediately as XP or Gold Coins are earned. Click its header (or the ▾ button) to collapse or expand it.
Press Ctrl+X while in a book to hide or restore all the main panels at once: the sidebar, current run path, dice roller, legend, and Player XP panel. Pressing it again restores only the panels that were open before.
Your panel preferences are remembered across sessions and across devices.
At the bottom of the sidebar:
101 or 101-A) and press Enter or click the button. The map jumps to that section. Flashes red if the section doesn't exist yet.Click ← Home at the bottom of the sidebar to go back to your books list.
If the book has a cover image, it appears as a faint watermark behind the map. Right-click on any empty part of the map (not on a section dot) to get two options:
Your preference (hidden/shown and position) is saved per book. On very wide screens (wider than 1920 px), hiding the background shows the book cover in the sidebar above the stats instead.
Click + New in the Runs panel to begin a new playthrough. It starts at section 1 by default. If your book starts somewhere different, open it before starting any playthroughs, right-click anywhere on the map and choose ✎ Edit start node to set a different starting section. This setting is saved with the book and used for all future playthroughs.
When you reach a section that hasn't been mapped yet, a text box appears. Type in the section numbers the book offers as choices, separated by commas. Both numeric and alphanumeric IDs are supported:
34, 67, 112 101-A, 101-B, 202
Special values:
-1 — this section can lead to a dead end (a loss)0 — this section can lead to victoryPress Record & Choose (or Enter). The choices are saved, and a button appears for each destination. Press the one you actually took. If there are a lot of choices, the button area scrolls so you can always reach them.
If a section has only one choice, the tracker moves forward automatically.
Alphanumeric sections: if you type something like 101-A for the first time, you'll be asked to confirm once. After that, the book switches to alphanumeric mode permanently. The total section count acts as a ceiling — you can't add more sections than the book is set to have.
When you return to a section that was already mapped in a previous playthrough, the choice buttons appear straight away — no need to type them in again.
An Undo button appears below your current section during an active playthrough. Each press removes the last step and takes you back to the previous decision point — if several sections in a row had no branch (only one possible destination), they're all skipped in a single undo.
Each playthrough gets a limited number of undos based on your level:
| Level range | Undos available |
|---|---|
| 1 – 30 | 3 |
| 31 – 40 | 4 |
| 41 – 50 | 5 |
| 51 – 60 | 6 |
| 61 – 70 | 7 |
| 71 – 80 | 8 |
| 81 – 90 | 9 |
| 91 – 100 | 10 |
Extra Undo purchases from the Gold Coins Shop add on top of the base amount.
The button shows how many undos you have left and goes grey when none remain.
Three buttons let you wrap up a playthrough. Each one asks you to confirm before anything is finalised.
The Runs list in the sidebar shows every playthrough, newest first:
| Button | What it does |
|---|---|
| Private / Public (completed runs only) | Switches whether this playthrough is visible to others. Shows Private when hidden and Public when others can see it. Only public playthroughs can be linked from the activity feed — making your profile public doesn't automatically expose private ones. |
| Load (a run in progress) | Switches to that playthrough so you can continue it |
| Load (a completed run) | Shows that playthrough's path in the trail and highlights its sections on the map. The run gets a blue highlight to show which one you're viewing — this is remembered when you navigate away and come back. |
| ✕ | Permanently deletes the playthrough (asks for confirmation) |
You can have several playthroughs going at once. Only one is active at a time.
Every section you've ever visited appears on the map as a dot. Lines between dots show which sections lead to which.
| Colour | Thickness | Meaning |
|---|---|---|
| Red | Thick if you travelled it this run, normal otherwise | This path leads inevitably to a dead end |
| Green | Thick if you travelled it this run, normal otherwise | This path leads inevitably to victory |
| Orange (thick) | Thick | You travelled this path in the current or viewed playthrough, with no definite outcome |
| Grey | Normal | Not travelled this run, no definite outcome |
"Inevitable" means the destination leads to only one outcome with no branching. Paths you've walked this run are always shown thicker; a dead-end or victory colour always takes priority over orange.
| Colour | Meaning |
|---|---|
| Orange (solid) | Where you are right now |
| Blue (solid) | Visited in the current or viewed playthrough |
| Red (solid) | Where a lost playthrough ended |
| Burnt orange (solid) | Where a battle-death playthrough ended |
| Green (solid) | Where a victorious playthrough ended |
| Dark with red outline | This section can lead to a dead end |
| Dark with green outline | This section has a path to victory |
| Dark orange | Flagged as a battle location |
| Purple (solid) | Fully mapped — choices recorded |
| Grey (solid) | Seen but not yet mapped |
| Yellow (solid) | The starting section (section 1 by default; change it with ✎ Edit start node) |
Dots that can lead to a dead end, a victory, or a battle have a thicker border. Battle-flagged dots also show a small orange ✕ badge.
Drag any dot to reposition it. The position saves automatically and is remembered next time you open the book.
Your zoom level and position are saved automatically and restored the next time you open the same book.
The path is applied immediately — all the sections in between are added to your playthrough trail. Fast Travel only follows paths forwards; you can't travel backwards. If no forward path exists, a message tells you.
Each playthrough gets a limited number of Fast Travels based on your level:
| Level range | Fast Travels available |
|---|---|
| 1 – 30 | 3 |
| 31 – 40 | 4 |
| 41 – 50 | 5 |
| 51 – 60 | 6 |
| 61 – 70 | 7 |
| 71 – 80 | 8 |
| 81 – 90 | 9 |
| 91 – 100 | 10 |
Extra Fast Travel purchases from the Gold Coins Shop add on top of the base amount.
The remaining count is shown in the Fast Travel button in the sidebar. You can also click that button to open the Fast Travel window directly instead of right-clicking a dot. Type a target section number and click a routing button to go there.
High and Low priority markings are saved with your map data and remembered across sessions. You can set them on any section, even ones not yet mapped.
Any section can have a text note attached — for example, "need the brass key to reach this". Right-click the dot and choose Edit note. Dots with a note show a small green book icon. Hover over the dot to read the note in a tooltip.
Show next to node: at the bottom-left of the note window, a Show next to node toggle pins your note as a label directly beside the dot on the map. When turned on, the label follows the dot as you pan or zoom. Up to 4 lines are shown (28 characters per line, with … for overflow). This setting is saved and remembered across sessions.
A collapsible dice panel sits in the bottom-left corner of the map while you're in the tracker. Click the Dice header (or the arrow button) to collapse or expand it — the collapsed/expanded position is remembered across sessions.
d% is a percentile roll shown as a single result, but internally it uses two d10 digits (tens and ones), with 00 counting as 100.
The dice count and your last throw are saved per playthrough. When you switch between runs or come back to one later, the dice panel restores exactly what you had. Viewing a completed playthrough shows its saved dice results.
| Stat | Meaning |
|---|---|
| Mapped | Sections where you've recorded choices, shown as a percentage of the total |
| Discovered | All sections you've ever seen (mapped plus ones you've passed through but not mapped), shown as a percentage of the total |
| Missing | Only shown when Mapped equals Discovered (everything you've found is fully mapped). Shows how many sections in the book's total you've never come across. Hover over the count to see the individual section numbers. |
| Playthroughs | Total number of playthroughs (active and completed), with completed ones broken down — losses in red, wins in green |
Click Character Sheet (bottom-right corner of the tracker) to open the character sheet window. Use it to track any stats, items, or attributes for your current playthrough.
Each playthrough has its own separate character sheet. While a playthrough is in progress the sheet is fully editable. When you look back at a finished playthrough, you can see the sheet as it was — but you can't change it, and the Save buttons are hidden. When no playthrough is loaded at all, the button and overlay are hidden.
Drag the ⠿ handle on the left of any field to reorder it. The new order takes effect when you press Save or Save as Template.
Click + Add field to create a new field. Each field has:
| Setting | Description |
|---|---|
| Visibility toggle | Whether the field appears in the compact display on the map screen. Blue when visible, grey when hidden. |
| Name | Label shown in the display and in the window |
| Type | One of: Number, Boolean, Text, List, Enum |
| Value | Current value — edit it directly in the window |
| Type | Use for | How to enter |
|---|---|---|
| Number | SKILL, STAMINA, Gold, etc. | Integer or decimal — use the − / + buttons or type directly |
| Boolean | Does your character have this item or ability? (yes/no) | Checkbox (Yes / No) |
| Text | Freeform notes | Any text |
| List | Inventory | Comma-separated items |
| Enum | Character class, faction, stance | Choose one from a set of options you define |
For Enum fields, type the available options (comma-separated) in the small grey box above the dropdown — it updates immediately.
| Button | What it does |
|---|---|
| Save | Saves the current values to this playthrough |
| Save as template | Saves the current values as the starting point for new playthroughs in this book |
| Cancel | Discards any changes you haven't saved yet |
There is one template per book. Pressing Save as template replaces the previous one.
Fields you've set to visible appear as plain text in the bottom-right corner of the map screen, above the Character Sheet button. Only fields with a name and visibility turned on are shown. The display updates when you press Save. It has no background and doesn't block interaction with the map.
Character sheet data is saved alongside the rest of your book progress.
Click Inventory (bottom-right of the tracker screen) to see and manage the items your character is carrying in this playthrough.
Each playthrough has its own separate inventory. If you look back at a finished run, you can see what you had at the time — but you can't make changes to it.
Click + Add Item, then browse or search the list of available items. Click any item to add it. You can also type a short label on it — handy for noting a quantity or a specific version of an item.
Drag items around to arrange them however you like. The order saves automatically.
Right-click an item to remove it.
If you always start this book with the same items, click Save as Template. Future playthroughs will automatically begin with that inventory.
Click Equipment (bottom-right of the tracker screen) to equip items from your inventory onto a character silhouette — head, chest, weapon, off-hand, rings, and more, plus five extra slots for consumables. It's purely visual (no stat effects) and is a handy way to see what your character is carrying or wearing at a glance.
Like the inventory, equipment is per playthrough. When viewing a finished run, it's read-only.
Click an empty slot to open a picker of items currently in your inventory, then pick one to equip it. Click the ✕ on an equipped item to send it back to your inventory.
Right-click an equipped item for options:
Click Save as Template to save the current loadout (including any custom names, notes, and quantities) as the starting equipment for future playthroughs of this book.
Click Notebook (bottom-centre of the tracker map area, next to User Guide) to open a freeform text notebook for the current book. Notes are per book — all playthroughs share the same notebook.
Use it for anything that doesn't fit in section notes or the character sheet: strategies, unsolved puzzles, things to try next session, lore observations — whatever you like.
| Button | What it does |
|---|---|
| Save | Saves your notes and closes the window |
| Close | Closes the window without saving |
You can also close with the ✕ button, by clicking outside the window, or by pressing Escape. Unsaved changes are discarded if you close any of those ways.
A toggle at the bottom-left of the notebook window (labelled Show in play area) pins your notes as a see-through text overlay on the left side of the map. This preference is remembered when you refresh the page.
When the overlay is visible:
Scroll position: both the notebook window and the play area overlay remember where you scrolled to, including across page refreshes. Scrolling one also scrolls the other. Typing in either view updates the other in real time without needing to save first.
Click User Guide (bottom-centre of the tracker map area) to open this guide in an overlay without leaving the tracker. Close it with the ✕ button, by clicking outside, or by pressing Escape.
Click the avatar circle next to your username on the Books screen to open your profile.
Your profile also shows your current level, title, and how far you are to the next level. These update automatically as you play.
Click Save to apply changes. The window closes immediately on success. Password and username changes take effect right away.
XP builds up naturally as you use the app — no grinding required. Rewards float up at the bottom-right of the screen (+50 XP pills for XP, a coin icon for Gold Coins, and an orange LEVEL UP! pill when you level up). Every level you gain adds a permanent +1% XP boost to all future rewards.
Things that earn XP (one-time unless noted):
You earn 1 GC for every 1,000 XP. You can also earn bonus coins:
| Milestone | Reward |
|---|---|
| Visit every section of a book | 1 GC |
| 24 tracked play hours | 1 GC |
| Visit every section of every book in a series | 1 GC per book in the series |
| Visit every section of every book in an anthology | 1 GC per book in the anthology |
Click GC in the header to open the shop. Purchases are permanent — no refunds.
| Item | Cost | Effect | Cap |
|---|---|---|---|
| XP Boost | 1 GC | +1% to all future XP awards, permanently. Buy it multiple times to keep stacking the bonus. | lvl × 5% |
| Heartbeat XP | next purchase costs 1, 2, 3… GC | Permanently adds +0.1 to the base idle XP each time you buy it. The boosted amount is then multiplied by your normal XP boost. | lvl × 0.1% |
| Extra Undo | 3 GC | +1 undo per playthrough, permanently. Adds on top of your level-based allowance. | lvl ÷ 3 (rounded down) |
| Fast Travel | 5 GC | +1 Fast Travel per playthrough, permanently. Adds on top of your level-based allowance. | lvl ÷ 5 (rounded down) |
XP Boost and Heartbeat XP only apply to XP earned after purchase — they don't retroactively increase your existing XP.
Books can be edited from two places:
The Identifiers field switches between Book (ISBN + ASIN) and Magazine (ISSN) mode. Books that share the same ISBN or ISSN are treated as the same title across all users — helpful for linking different editions.
When you've explored everything you can find — every section you know about is fully mapped, yet the total is still below the book's printed section count — the Edit Book window reveals an extra field: Discoverable Sections.
This lets you record the true number of reachable sections. Setting it corrects the progress bar and the XP targets for "discover all" and "visit all" achievements for everyone tracking the book.
The value must be between your current discovered count and the book's defined total. Leave it blank to leave the setting unchanged.
The value applies to all users tracking the same book. XP is awarded retroactively to anyone whose progress already meets the new threshold.
Both the Create Book window and the edit book window include a cover upload section showing a 2:3 preview or a "No cover" placeholder. Click Upload Cover to select an image — the preview updates immediately. Images are automatically scaled and compressed to stay within 256 KB. For new books the cover is uploaded right after creation; for existing books it's uploaded when you press Save.
Once uploaded, the cover appears in the left panel of the landing page, visible to anyone.
Hovering over a book name (in the sidebar or the books list) shows the full name in a tooltip if it's been cut off.
Create a new series using the Create Series button at the top of the books screen. The series window lets you set a name, description, and optionally make the series public. As you type, the name field may suggest existing series already in the system — selecting one adds that shared series to your library instead of creating a duplicate.
Add a book to a series using the Series dropdown in the Edit Book or Edit Anthology window. Fill in Number in series (e.g. 12 or XII). Books in the same series group together under a collapsible amber series header row in the books list. Set the dropdown back to None and save to remove the association. The series header row has a ✎ edit button (creator only) and a ✕ button.
Only the creator can edit a series. Other users can add a public series via + Add to my library — this adds all public books and anthologies in one step. The creator earns 150 XP each time someone adds their series.
Clicking ✕ on a series row gives two options:
If the creator removes a series while other owners still have it, ownership transfers to the next owner rather than deleting the shared record.
If a series in your library has no books yet, the row shows no books yet and a Browse series link.
An anthology is a physical book that contains several shorter adventures or stories inside — each tracked separately with its own map, playthroughs, and graph. A magazine with three gamebook adventures, or an annual anthology, are typical examples.
You create one anthology entry for the physical book, then link individual story books to it as children. In the books list the anthology row is collapsible — click it to reveal the stories inside.
| Field | Anthology | Story (child book) |
|---|---|---|
| Name | ✓ | ✓ |
| Cover image | ✓ | — (belongs to the anthology) |
| ISBN / ISSN / ASIN | ✓ | — (belongs to the anthology) |
| Page count | ✓ | — (belongs to the anthology) |
| Authors, description | ✓ | ✓ |
| Section count & runs | — | ✓ |
| Series membership | ✓ | ✓ |
If you've already added books like Annual 1984 – Story 1, Annual 1984 – Story 2:
Adding someone else's anthology: if an anthology is public, clicking + Add to my library in its detail window adds the anthology and all its public stories to your library in one step. The creator earns 100 XP plus XP per story added.
Deleting an anthology you own removes it and its stories from your library. Removing someone else's anthology also removes the stories that came with it — but stories you added independently are unaffected. Stories are never deleted from the system automatically. A book can belong to both a series and an anthology at the same time.
The Edit Book window includes a Make public checkbox (visible to the book's creator only). When checked, the book becomes findable by other logged-in users:
The Edit Book window and the book detail window (opened from the left panel or a feed link) each include a star rating widget (1–5 stars in half-star increments) when you own the book. To rate a book you need to have completed at least one playthrough of any outcome (win, death, or battle death). For anthologies, you need to have completed at least one playthrough of every story inside. Click a star to set or change your rating; clicking your current rating clears it. The first time you rate a book you earn 25 XP. Changing or clearing your rating doesn't award additional XP.
Series also have a rating widget in their detail window. To rate a series, every book and anthology inside it must satisfy the same requirement — every story in every anthology must have been played at least once. The first time you rate a series you earn 25 XP.
Once you've submitted a rating, the filled stars turn aqua to distinguish your personal vote from the amber preview shown while hovering. Rolling over the stars to preview a new rating temporarily shows them in amber so you can see what you're about to choose.
An open world series is a special type of series where all the books are part of one continuous adventure. Your character and playthrough number carry across every book — starting a new playthrough in Book 1 also starts it in Book 2, Book 3, and every other book in the series. Special portal sections on the map let you travel directly from a section in one book to a section in another.
| Normal series | Open World series |
|---|---|
| Each book has its own independent playthroughs | All books share the same playthrough numbers |
| Character sheet stays within each book | Character sheet travels between books |
| A playthrough ends within its own book | A playthrough ends once, wherever it ends across the series |
| No connections between books | Portal sections let you jump between books mid-playthrough |
An admin or the series creator marks a series as open world using the Open world series checkbox in the Edit Series window. Once ticked and saved, all books in that series automatically gain open world behaviour.
The runs panel in an open world book looks similar to a normal book, with a few extra entries:
| Entry type | What it means |
|---|---|
| Active playthrough (numbered) | A playthrough you're currently playing in this book |
| in [Book Name] X ⇒ (teal label) | This playthrough is currently active in a different book in the series, at the section shown. Click Center on Current Section to jump there. |
| Portal-paused | A playthrough paused at a portal in this book — now active in another book. The action button is View (not Load), since you need to portal back to resume it. |
| Completed | Ended with a victory or death in any book. Shows Load and Public/Private buttons as usual. |
| ⤢ View button | Appears next to completed public playthroughs. Opens the full journey viewer. |
In open world books, some sections may have portal sections — shown as teal diamonds on the map. A portal links that section to a specific section in another book in the same series.
When your active playthrough is at a section that has portals, a Portal destinations panel appears in the sidebar listing each available portal with a travel button. Clicking a travel button:
Your playthrough number stays the same in the target book.
In the play area of an open world book, an Add Portal button appears below the choices input. Clicking it opens a window where you can:
Portals are saved with the section data and shown on the map as teal diamonds. They don't affect the choices list or the regular playthrough path — they're separate.
The character sheet works the same way as in normal books, but your values carry between books. When you travel through a portal, the tracker saves your current character sheet values so they're available when you resume in the target book.
Open world series produce series-level feed entries rather than individual book entries:
| Feed event | What it means |
|---|---|
| username began series run N in Series Name | A new series playthrough was started |
| username won / lost / died series run N of Series Name | The playthrough ended somewhere in the series |
Individual book entries (began run N of Book Name) are not shown for open world series books — only the series-level events appear. If the playthrough is public, the result word is a clickable link that opens the full journey viewer.
For completed public series playthroughs, clicking the ⤢ View button (next to the Public/Private toggle on a completed run) opens a journey window showing the complete cross-book adventure:
Reset Book wipes all map data, dot positions, and playthrough history for the current book. The book entry itself is kept. This cannot be undone.
Open-world series: if the book belongs to an open-world series, pressing Reset Book resets the entire series — all playthroughs and all progress across every book in the series. The confirmation window makes this clear before you proceed.
To fully delete a book, use the ✕ button on the Books screen.
Both export options produce a .zip archive that opens in any file manager.
Open your profile (click your avatar) and click ⬇ Export Everything (.zip). The archive is structured as:
username/
backup.json
books/
Book Title.html
Another Book.html
…
While viewing a book, click ⬇ Export Book in the sidebar (below Reset Book). The archive contains:
Book Title/ Book Title.html Book Title.json graph.png ← map snapshot (when available)
backup.json, but just for this one book.The community forum is at /forum. Anyone can read it; you need to be logged in to post.
The forum is organised into five areas:
| Sub-forum | Purpose |
|---|---|
| General Discussion | Anything and everything gamebook-related |
| Book Recommendations | Looking for something to read? Ask here |
| Playthroughs & Spoilers | Discuss specific books, routes, and endings |
| Site Feedback | Bugs, feature requests, and suggestions for the site |
| Off Topic | Anything else |
The Feedback button appears in the top header when you're logged in. Clicking it opens a window with three fields:
Press Send to submit. The window closes on success.
The 🔔 bell turns solid green when you have unseen notifications. Click it to see them — opening the dropdown marks all as seen.
| Notification | When it appears |
|---|---|
| Level up | Each time you gain a level |
| Gold Coin earned | XP milestone, level-up reward, 24h playtime, book completed, series or anthology fully completed |
| Gold Coin gifted | When an admin sends you coins directly |
| Role assigned | When an admin gives you the Author or Contributor role |
The Inbox button shows a count of unread messages from the admin. Click it to open your conversations.
Play Together lets two or more users link their copies of a book so that all progress is shared in real time. While a party is active, any section mapped, playthrough started, or choice recorded by one person instantly updates everyone else's view.
Open a book and click the Play Together button at the bottom of the screen. Type the username of the person you want to invite and click Invite. They'll see an invite card at the top of their books list.
As you type a username, a dropdown of matching users appears — click any entry to fill the field. You can invite multiple people one at a time.
If an invite is pending (sent but not yet accepted), the window shows Invite pending — waiting for others to accept and a Cancel Invite button.
When you have a pending invite, a green card appears above your books list. Click Accept to join. The book is added to your library with the inviter's current progress — all mapped sections, playthroughs, notes, and priorities are copied over. If you were already tracking the book independently, your existing progress is replaced by the shared party version. Click Decline if you don't want to join.
The Play Together button turns green and shows your party members' names. The book is fully synced: when anyone navigates a section, starts or completes a playthrough, or maps new sections, everyone's map updates automatically.
You can invite additional members at any time: click Play Together and use the Invite more form.
Shared playthroughs appear as a single merged entry: john, jane began run 3 of Midnight Maze. Party entries are highlighted with a teal left border and a small party badge.
Click Play Together while in a party and then Stop Playing Together. After confirming, everyone keeps the current shared progress and continues independently. If only two members remain and one leaves, the party ends for both.